pate/K_Dubb 2024 - "WHO farted in the elevator?"

Started by pate, July 21, 2022, 11:52:05 AM

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pate

Three Hundred Seven, Thursday Into Friday"SPITZ FIREDUST" : "TRIUMVIRATE ARCH" : "WILD RED HARANGUES" : "OVER ARCHON" : "ASS INDENT SEA"
Quote from: Laser on November 02, 2022, 11:16:53 PMThe curtain has fallen. The gifted protégé is invariably about to be fired.


Quote from: Game Thus FarDreamMatchW13.jpg

    White      Red
    d4           e6
    N-c3       Q-f6
    N-d5!      B-b4+
    Nxb4       d5
    N-f3        b6
    B-g5!       Q-f5
    Q-d2       h6
    g4!          Qxg4
    R-g1!       Q-e4
    B-f4         g6
    N-g5!       hxg5
    Rxg5        Q-h1?
    O-O-O     ...


Perversely so, this is the opposite of innocent Alice finding her way to the eighth rank in order to become a queen. Omarosa as a queen to begin with clamours her way to the eighth rank only to meet her own demise.

She will triumph in many ways, of course, in many more dramas to come.



It seems silly of Her to put herself in a corner like that?  It limits Her already limited moves and puts Herself into a "discovered" Gardez! from the White Rook at d1 by the White Bishop moving to h3:  Her only option to either "trade down" for the Rook or to return to e4 from whence She started;  a "lost/wasted move" in effect.

While I agree wholeheartedly with Her "11 ...  hxg5;"  I would have been more likely to make the next move either "12 ... R-h4" or "12 ... R-h5."  Of the two, I believe the latter to be the stronger choice.

I suppose, She is not in immediate danger and either of those could be made for Her next move?  There is also "13 ... N-a6" as a wild diversion:  although it could easily be "13 ... B-a6" -or- "13 ... B-b7" should She wish to preserve my wild fianchetto'd Bishop idea ( the Red Bishop to a6 will likely be taken by the White Knight at b4).

Still, the "13 ... N-a6" has potential, perhaps more wise than either a "13 ... R-h5/h4".

I shall observe this "Dream Match" with great interest.

Hear, Muzaks:


I cannot help wondering if this "Dream Match" in any way parallels your Real World IPCC Digital Rape Investigation:  in that;  there might be some questionable moves made by one or more of the people involved?

Nautical SHore.

Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!"

Laser

Quote from: pate on November 03, 2022, 01:51:19 PMThree Hundred Seven, Thursday Into Friday
"SPITZ FIREDUST" : "TRIUMVIRATE ARCH" : "WILD RED HARANGUES" : "OVER ARCHON" : "ASS INDENT SEA"
Perversely so, this is the opposite of innocent Alice finding her way to the eighth rank in order to become a queen. Omarosa as a queen to begin with clamours her way to the eighth rank only to meet her own demise.

She will triumph in many ways, of course, in many more dramas to come.




It seems silly of Her to put herself in a corner like that?  It limits Her already limited moves and puts Herself into a "discovered" Gardez! from the White Rook at d1 by the White Bishop moving to h3:  Her only option to either "trade down" for the Rook or to return to e4 from whence She started;  a "lost/wasted move" in effect.

While I agree wholeheartedly with Her "11 ...  hxg5;"  I would have been more likely to make the next move either "12 ... R-h4" or "12 ... R-h5."  Of the two, I believe the latter to be the stronger choice.

I suppose, She is not in immediate danger and either of those could be made for Her next move?  There is also "13 ... N-a6" as a wild diversion:  although it could easily be "13 ... B-a6" -or- "13 ... B-b7" should She wish to preserve my wild fianchetto'd Bishop idea ( the Red Bishop to a6 will likely be taken by the White Knight at b4).

Still, the "13 ... N-a6" has potential, perhaps more wise than either a "13 ... R-h5/h4".

I shall observe this "Dream Match" with great interest.

Hear, Muzaks:


I cannot help wondering if this "Dream Match" in any way parallels your Real World IPCC Digital Rape Investigation:  in that;  there might be some questionable moves made by one or more of the people involved?

Nautical SHore.

Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!"

Annotation Obscura: Qh1 ... In order to avoid the ignominy of being assaulted by a lowly staffer such as f3 and in accordance with the Onward Ever Advance thematic narrative.

Yet if she would only allow someone to come to her aid, a trusty Rh4 would do for the moment. Though after Bg3 the tragic fate of f3 is still awaiting.

_____________________________________________________________________


I have been avoiding the Real World IPCC Digital Rape Investigation for some time. The trails as of now are leading to a kind of neo-noir labyrinth full of suggestive motives.

Seamy parallels with Louis C.K. and his captive backroom audience or Harvey Weinstein and his alleged amorous moment with a potted restaurant plant - exotic Deffinbachia or tropical Monstera? You might have a better understanding of this kind of thing.

Omarosa, it must be said, was the one putting the moves on Piers. She derided him as a poof for the rest of the season when he turned her down. She thought it would have made good television. Donald knows his cookies.

pate

Quote from: Laser on November 03, 2022, 05:27:27 PMAnnotation Obscura: Qh1 ... In order to avoid the ignominy of being assaulted by a lowly staffer such as f3 and in accordance with the Onward Ever Advance thematic narrative.

Yet if she would only allow someone to come to her aid, a trusty Rh4 would do for the moment. Though after Bg3 the tragic fate of f3 is still awaiting.

Quote from: Game Thus FarDreamMatchW15.jpg

 White         Red
  d4           e6
  N-c3       Q-f6
  N-d5!      B-b4+
  Nxb4       d5
  N-f3        b6
  B-g5!       Q-f5
  Q-d2       h6
  g4!          Qxg4
  R-g1!       Q-e4
  B-f4         g6
  N-g5!       hxg5
  Rxg5        Q-h1?
  O-O-O     R-h4
  B-g3?       Q-e4?
  f3?             ...

_____________________________________________________________________



I have been avoiding the Real World IPCC Digital Rape Investigation for some time. The trails as of now are leading to a kind of neo-noir labyrinth full of suggestive motives.

Seamy parallels with Louis C.K. and his captive backroom audience or Harvey Weinstein and his alleged amorous moment with a potted restaurant plant - exotic Deffinbachia or tropical Monstera? You might have a better understanding of this kind of thing.

Omarosa, it must be said, was the one putting the moves on Piers. She derided him as a poof for the rest of the season when he turned her down. She thought it would have made good television. Donald knows his cookies.

The Red Queen:  I suppose for Her fourteenth move She could "14 ... q-e4" which I have depicted above;  I have also taken the Liberty of the White Knight's Side inevitable move of "15 f3?"

As confusing as that may seem, we stand with past decisions;  After All:  What Difference, at This Point Does It Make?

With no material gain;  and a great amount of Thyme lost:  I would advise the Red Queen to "15 ...  Qxd4!"

If for no other reason than:  "Why Not?"

It is another "down-trade" from the Red Side for a material loss, perhaps with the MAD goal of mutual Queen annihilation:  the defensive positions on the board might settle a bit;  and Peace (Stalemate) might be achieved?

Nautical Shore.

This seems to be more of a "Nightmare Match" than a "Dream Match" at this middle stage of the game.

Hear, scary Muzaks:



_____________________________________________________________________


As to the DR-IPCC;  and your comments thereof:  did you perhaps misspell the word "trials?"

Axing for a fiend, TIA.

-p

ediot:  should the White Moves of "B-g3" & "f3" be altered temporarily there is still the Red Queen's Side Move of "14 ... Q-g1/g2," I believe?  Nautical Shore.

Laser

Quote from: pate on November 03, 2022, 10:44:04 PM_____________________________________________________________________



I have been avoiding the Real World IPCC Digital Rape Investigation for some time. The trails as of now are leading to a kind of neo-noir labyrinth full of suggestive motives.

Seamy parallels with Louis C.K. and his captive backroom audience or Harvey Weinstein and his alleged amorous moment with a potted restaurant plant - exotic Deffinbachia or tropical Monstera? You might have a better understanding of this kind of thing.

Omarosa, it must be said, was the one putting the moves on Piers. She derided him as a poof for the rest of the season when he turned her down. She thought it would have made good television. Donald knows his cookies.


The Red Queen:  I suppose for Her fourteenth move She could "14 ... q-e4" which I have depicted above;  I have also taken the Liberty of the White Knight's Side inevitable move of "15 f3?"

As confusing as that may seem, we stand with past decisions;  After All:  What Difference, at This Point Does It Make?

With no material gain;  and a great amount of Thyme lost:  I would advise the Red Queen to "15 ...  Qxd4!"

If for no other reason than:  "Why Not?"

It is another "down-trade" from the Red Side for a material loss, perhaps with the MAD goal of mutual Queen annihilation:  the defensive positions on the board might settle a bit;  and Peace (Stalemate) might be achieved?

Nautical Shore.

This seems to be more of a "Nightmare Match" than a "Dream Match" at this middle stage of the game.

Hear, scary Muzaks:



_____________________________________________________________________


As to the DR-IPCC;  and your comments thereof:  did you perhaps misspell the word "trials?"

Axing for a fiend, TIA.

-p

ediot:  should the White Moves of "B-g3" & "f3" be altered temporarily there is still the Red Queen's Side Move of "14 ... Q-g1/g2," I believe?  Nautical Shore.


Ideally, it should have been clarified - Yet if she would only allow someone to come to her aid, instead of questioningly plunging herself deep into Donald's inner sanctum with Qh1, a trusty Rh4 would do for the moment. 

We have now, it appears, accidentally and unmistakably splintered the game/reality trajectory into several timelines. There is no going back, other than learning to dance between the multiple diverging and converging universes, and find a common thread.

In the Pate variation of 14. ... Rh4, this Rook is a selfish sniveller and leaves his Queen to the dogs. However, White is additionally presumed to be a hapless patzer in not playing the obvious coup de grace 15.Bg2. And yet, we do somehow arrive at the possibility of 15. ... Qxd4. Therefore, in order to merge these timelines, I propose we go back and replace the presumptive 12. ... Qh1 with Rh4 so that if Bg3 then Qxd4 is possible.

_______________________________________________________________________

Game Thus Far in the Merged PATE/LASER Dimension

1.d4 e6 2.Nc3 Qf6 3.Nd5 Bb4 4.Nxb4 d5 5.Nf3 b6 6.Bg5 Qf5 7.Qd2 h6 8.g4 Qxg4 9.Rg1 Qe4 10. Bf4 g6 11.Ng5 hxg5 12.Rxg5 Rh4

13.Bg3 may be in my mind's eye but is not for board play.

Instead, the daring horseman appears from stage left - 13.Nxd5 and complications ensue.


QuoteAs to the DR-IPCC;  and your comments thereof:  did you perhaps misspell the word "trials?"

Well, no. I distinctly meant trails, as in slime trails.

pate

Quote from: Laser on November 04, 2022, 02:06:22 AMIdeally, it should have been clarified - Yet if she would only allow someone to come to her aid, instead of questioningly plunging herself deep into Donald's inner sanctum with Qh1, a trusty Rh4 would do for the moment. 

We have now, it appears, accidentally and unmistakably splintered the game/reality trajectory into several timelines. There is no going back, other than learning to dance between the multiple diverging and converging universes, and find a common thread.

In the Pate variation of 14. ... Rh4, this Rook is a selfish sniveller and leaves his Queen to the dogs. However, White is additionally presumed to be a hapless patzer in not playing the obvious coup de grace 15.Bg2. And yet, we do somehow arrive at the possibility of 15. ... Qxd4. Therefore, in order to merge these timelines, I propose we go back and replace the presumptive 12. ... Qh1 with Rh4 so that if Bg3 then Qxd4 is possible.

_______________________________________________________________________

Game Thus Far in the Merged PATE/LASER Dimension

1.d4 e6 2.Nc3 Qf6 3.Nd5 Bb4 4.Nxb4 d5 5.Nf3 b6 6.Bg5 Qf5 7.Qd2 h6 8.g4 Qxg4 9.Rg1 Qe4 10. Bf4 g6 11.Ng5 hxg5 12.Rxg5 Rh4

13.Bg3 may be in my mind's eye but is not for board play.

Instead, the daring horseman appears from stage left - 13.Nxd5 and complications ensue.


Well, no. I distinctly meant trails, as in slime trails.

More:  lest one forgets;  "12 ... R-h5" was also a Proposal?

These peeks into the future must needs alter the moves of the past, neh?

Nehtical Shore...

I do not recall the immediate threat of that past moment, but a quick look at the NW quadrant of the board might be helpful, or distracting?

Again, NS?

Hear, a selection of Muzaks that belong on separate but equal lists:


&


We could go as far back as the third set of moves, but what fun would that be?

-p

Laser

Quote from: pate on November 04, 2022, 02:54:11 AMMore:  lest one forgets;  "12 ... R-h5" was also a Proposal?

These peeks into the future must needs alter the moves of the past, neh?

Nehtical Shore...

I do not recall the immediate threat of that past moment, but a quick look at the NW quadrant of the board might be helpful, or distracting?

Again, NS?

We could go as far back as the third set of moves, but what fun would that be?

-p

"12 ... R-h5" was also a Proposal, but did not address 13.f3


Game Thus Far in the Merged PATE/LASER Dimension

1.d4 e6 2.Nc3 Qf6 3.Nd5 Bb4 4.Nxb4 d5 5.Nf3 b6 6.Bg5 Qf5 7.Qd2 h6 8.g4 Qxg4 9.Rg1 Qe4 10. Bf4 g6 11.Ng5 hxg5 12.Rxg5 Rh4 13.Nxd5



pate

Three Hundred Nine, FFS Three Day Weekend, FSS"WILD READ HARANGUES" : "TRIUMVIRATE ARCH" : "THUNDERDOME LIGHTNING"
Quote from: Laser on November 04, 2022, 03:17:35 AM"12 ... R-h5" was also a Proposal, but did not address 13.f3


...
Quote from: Game Thus Far4dDreamMatchW15.jpg

Lazar,

You may want to embiggen the image I have inserted into your quoted text above:  It addresses the now Rather Large Elephant in our 4 Dimensional Room;  happily this "Dream Match" has only progressed to the Flatland of 2 Dimensional Space.

By the Rules of the Game, as I understand them anyway, the dimensions as they are added expand in an exponential manner. 

Given "d(n) = n^d" where n is a real whole number:  my Maths Notation is Notorious;  that might very well be an integral function that I have improperly scrawel'd on the Board, Nautical SHore.

I digress...

In short, I believe if we are to expand our examination of this "Dream Match" into a third realm, we would need no fewer than four boards and associated moves to track what is going on, and what is possible.

The crux of this temporal anomaly seems to be what happens at "12 ... Red To Move" which would be this position, if I have mapped and annotated the now slightly expanded Dream Board correctly:

DreamMatchW12.jpg

I have never played 5d- nor 4d- Chess;  as I prefer to explore the really wild world of 5G-Go:  I am unfamiliar with the complicated rule sets on either of those games.

I assume that with the opening of a second board that pieces may now travel freely between the two.  I further assume that if a piece moves from one board to another that the destination board must have progressed at least to that point of the game.

3d Chess I have played:  the version I played only had 3 levels and the starting position was the middle 8x8 standard board, the "Top" and "Bottom" boards were both standard 8x8 boards as well.  I well understand the rules of that particular game:  how pieces move between boards, etc.

I suppose there is the Third Option;  you had Proposed earlier where we would switch sides:  I declined the offer at the Thyme.  I think that game is at a Temporal Stand-still of:

Quote from: Game Thus Far

White    Red
d4          e6
N-c3      Q-f6
N-d5      B-b4
Nxb4      d5
N-f3       Q-e7
  ...


Where I would take over for the White Side with "6 ..." as my next move.

Forgive me if I am a bit disoriented on that one as I have not considered it.

Were I to do so:  it expands the number of boards being followed to 4;  which will take additional Thyme to accomplish.

While I Ponder thus, you might come up with some Proposed Rules on how to proceed with our examination of this now "4d Dream Match".

I may even have a few counter-Proposals of amusing interest that you might consider.

Hear, hastily chosen Muzaks:


I think I prefer the original version of that one...

In any case;

Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!
"

Laser

Quote from: pate on November 05, 2022, 12:36:10 PMLazar,

You may want to embiggen the image I have inserted into your quoted text above:  It addresses the now Rather Large Elephant in our 4 Dimensional Room;  happily this "Dream Match" has only progressed to the Flatland of 2 Dimensional Space.

By the Rules of the Game, as I understand them anyway, the dimensions as they are added expand in an exponential manner. 

Given "d(n) = n^d" where n is a real whole number:  my Maths Notation is Notorious;  that might very well be an integral function that I have improperly scrawel'd on the Board, Nautical SHore.

I digress...

In short, I believe if we are to expand our examination of this "Dream Match" into a third realm, we would need no fewer than four boards and associated moves to track what is going on, and what is possible.

The crux of this temporal anomaly seems to be what happens at "12 ... Red To Move" which would be this position, if I have mapped and annotated the now slightly expanded Dream Board correctly:

DreamMatchW12.jpg

I have never played 5d- nor 4d- Chess;  as I prefer to explore the really wild world of 5G-Go:  I am unfamiliar with the complicated rule sets on either of those games.

I assume that with the opening of a second board that pieces may now travel freely between the two.  I further assume that if a piece moves from one board to another that the destination board must have progressed at least to that point of the game.

3d Chess I have played:  the version I played only had 3 levels and the starting position was the middle 8x8 standard board, the "Top" and "Bottom" boards were both standard 8x8 boards as well.  I well understand the rules of that particular game:  how pieces move between boards, etc.

I suppose there is the Third Option;  you had Proposed earlier where we would switch sides:  I declined the offer at the Thyme.  I think that game is at a Temporal Stand-still of:


Where I would take over for the White Side with "6 ..." as my next move.

Forgive me if I am a bit disoriented on that one as I have not considered it.

Were I to do so:  it expands the number of boards being followed to 4;  which will take additional Thyme to accomplish.

While I Ponder thus, you might come up with some Proposed Rules on how to proceed with our examination of this now "4d Dream Match".

I may even have a few counter-Proposals of amusing interest that you might consider.

Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!
"


The original board we might consider, and I nominate, to be the Omarosa Opening. Where the Black Queen exposes herself to one and all, then in exaltation goes up in flames in the heart of the enemy camp.

Or she may have services rendered by the Rh4 scenarios, offering some insightful tactical diversions. The temporal anomaly arising between the two scenarios coming from an absence of numbering in the PATE universe, but which has now been suitably addressed.

Since this was then, in fact, an Omarosa Opening Knight Odds Declined, the proposal for a reversal of sides would still be of interest. The entire mindset of Omarosa in such a case would have to be reversed though, essentially becoming her moral twin.

1.d4 e6 2.Nc3 Qf6 3. Nd5 Bb4 4.Nxb4 d5 5.Nf3 Qe7

There is no reason why any and all games can not take place simultaneously in their respective universes or the occasional interdimensional parallel universe.

_______________________________________________________________________________________


Cosmic kibitzing is welcome. That is, from those who might habituate, or be exiled to, another planetary forum.

pate

Quote from: Laser on November 05, 2022, 11:51:44 PMThe original board we might consider, and I nominate, to be the Omarosa Opening. Where the Black Queen exposes herself to one and all, then in exaltation goes up in flames in the heart of the enemy camp.

Or she may have services rendered by the Rh4 scenarios, offering some insightful tactical diversions. The temporal anomaly arising between the two scenarios coming from an absence of numbering in the PATE universe, but which has now been suitably addressed.

Since this was then, in fact, an Omarosa Opening Knight Odds Declined, the proposal for a reversal of sides would still be of interest. The entire mindset of Omarosa in such a case would have to be reversed though, essentially becoming her moral twin.

Quote from: Game Thus Far4dDreamMatchR5.jpg

There is no reason why any and all games can not take place simultaneously in their respective universes or the occasional interdimensional parallel universe.

_______________________________________________________________________________________


Cosmic kibitzing is welcome. That is, from those who might habituate, or be exiled to, another planetary forum.

Lazar,

By "The original board":  I understand you to mean the one I have labeled "Dream Match";  with the Red Queen's Side to make their fifteenth move.

I am unsure of the Official Definition of an Opening per the USCF ruleset.

I do know that I find a position 15 moves into a game to be approaching that hazy boundary between an Opening and a Middle Game;  were we to assign any sort of Arbitrary Nomenclature to this "Omarosa Opening" of yours, I would have it begin at:

Quote from: Omarosa Opening

  White            Red
QP-Q4          KP-K3
QKn-QB3      Q-KB3
   ...

Where I, unfortunately for you,  persist in my unnumbered notations:  AND in a perhaps futile effort to muddy the waters of your IPCC Digital Rape Investigation;  revert to the style of Chess Notation that I first learned.

I do that in, what I hope to be, a fiendishly teasing manner!

How ever you take my attempt at levity above, do find:  in your quoted text above;  My digital representation of the situation as it stands from the White-Knight's-Side-to-Move perspective of "6  ... "

Below, I shall insert the perspective of ALL the specific board positions that we are Formally Examining in this Dream Match:

4dDreamMatchW15_W13_R5.jpg

As you can see:  the addition of a third board to that set makes the Problem somewhat larger and perhaps more perplexing;  Nautical Shore?

You may note that the above depiction differs somewhat from the one that I have inserted into your quoted text;  in that:  The board labeled "Dream Match Alt1" is not present in the depiction contained within your quoted text.

This is a deliberate omission on my part as at "WKStM 6" the fundamental positions of "Dream Match" & "Dream Match Alt1" have quite a few moves before they diverge from the "5 N-f3   ... " position.

I hope that is not too confusing;  I have also corrected a few minor clerical issues on my clumsy notation (due in part to multi-lingual-ality in Chess Notation, perhaps slight tendency towards typographical dyslexia, or even my occasional haste where I neglect to put the "pate" in "patience?") including "2 N-c3   Q-f4Q-f6":  Apogees if this causes you any Moral, Ethical, or Emotional distress.

I would like to point out that there is ample room for a fourth board to be opened up, as I alluded to in an earlier post:  Of particular interest to me are both "3 ... exd5" and "12 ... R-h5";   I have not included this notional fourth board in an effort to be agreeable.  If there is a position that interests you more than either of those, I would be happy to create it in My Notes on this Dream Match.

If a fifth or higher board is required, I believe, my depiction will allow for no fewer than NINE discrete board positions/alternates to be examined!

I may spatially re-arrange the specific board/Altn positions to reflect the centrality of the "original Dream Match" currently in the Top Left Corner.

On that note;  Hear, Muzaks:


To digress further, this time:  on the subject of the Muzak above and what Potential List it belongs on;  I like the song, although the vidya depiction of Grandma in her Granny Panties is a bit disturbing to me.

If you (or anyone else) are into that sort of thing;  not that there is anything wrong with that, I say:

Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate
"

Laser

Quote from: pate on November 06, 2022, 11:22:26 AMLazar,

By "The original board":  I understand you to mean the one I have labeled "Dream Match";  with the Red Queen's Side to make their fifteenth move.

I am unsure of the Official Definition of an Opening per the USCF ruleset.

I do know that I find a position 15 moves into a game to be approaching that hazy boundary between an Opening and a Middle Game;  were we to assign any sort of Arbitrary Nomenclature to this "Omarosa Opening" of yours, I would have it begin at:

Where I, unfortunately for you,  persist in my unnumbered notations:  AND in a perhaps futile effort to muddy the waters of your IPCC Digital Rape Investigation;  revert to the style of Chess Notation that I first learned.

I do that in, what I hope to be, a fiendishly teasing manner!

How ever you take my attempt at levity above, do find:  in your quoted text above;  My digital representation of the situation as it stands from the White-Knight's-Side-to-Move perspective of "6  ... "

Below, I shall insert the perspective of ALL the specific board positions that we are Formally Examining in this Dream Match:

4dDreamMatchW15_W13_R5.jpg

As you can see:  the addition of a third board to that set makes the Problem somewhat larger and perhaps more perplexing;  Nautical Shore?

You may note that the above depiction differs somewhat from the one that I have inserted into your quoted text;  in that:  The board labeled "Dream Match Alt1" is not present in the depiction contained within your quoted text.

This is a deliberate omission on my part as at "WKStM 6" the fundamental positions of "Dream Match" & "Dream Match Alt1" have quite a few moves before they diverge from the "5 N-f3  ... " position.

I hope that is not too confusing;  I have also corrected a few minor clerical issues on my clumsy notation (due in part to multi-lingual-ality in Chess Notation, perhaps slight tendency towards typographical dyslexia, or even my occasional haste where I neglect to put the "pate" in "patience?") including "2 N-c3  Q-f4Q-f6":  Apogees if this causes you any Moral, Ethical, or Emotional distress.

I would like to point out that there is ample room for a fourth board to be opened up, as I alluded to in an earlier post:  Of particular interest to me are both "3 ... exd5" and "12 ... R-h5";  I have not included this notional fourth board in an effort to be agreeable.  If there is a position that interests you more than either of those, I would be happy to create it in My Notes on this Dream Match.

If a fifth or higher board is required, I believe, my depiction will allow for no fewer than NINE discrete board positions/alternates to be examined!

I may spatially re-arrange the specific board/Altn positions to reflect the centrality of the "original Dream Match" currently in the Top Left Corner.

The original board/opening and the variation that defines that opening would be the self-immolation and continuation of 12. ... Qh1 . The Dream Match positions are quite acceptable.



Fie, one is perfectly free to create and dub any combination of moves an opening AFAIC.

Yes, I taught myself to play from a Fred Reinfeld primer in Grade 3, but
Gadzooks, descriptive notation today, like decyphering a Rosetta Stone.
No matter, my archeologistical texts are at the ready. 

As for the addition of boards, "12 ... R-h5" if you wish, but  "3 ... exd5" would be of definite interest - the Omarosa Opening Knight Odds Accepted.

pate

Three Hundred Fourteen, Thursday Into Friday"AYE COMM OBLAST" : "PLANK, DON'T RUN" : "WILD RAD MERINGUES" : "JEWELED ALIEN" : "ASS INDENT SEA"
Quote from: Laser on November 07, 2022, 01:29:36 AMThe original board/opening and the variation that defines that opening would be the self-immolation and continuation of 12. ... Qh1 . The Dream Match positions are quite acceptable.

Quote from: Game Thus Far5dDreamMatchW15_W13_R5_R3.jpg

Fie, one is perfectly free to create and dub any combination of moves an opening AFAIC.

Yes, I taught myself to play from a Fred Reinfeld primer in Grade 3, but
Gadzooks, descriptive notation today, like decyphering a Rosetta Stone.
No matter, my archeologistical texts are at the ready. 

As for the addition of boards, "12 ... R-h5" if you wish, but  "3 ... exd5" would be of definite interest - the Omarosa Opening Knight Odds Accepted.

Lazar,

In your quoted text above;  please find the graphical representation of "The Present" condition of the "Dream Match" possible pasts/futures that we are currently examining:  I have added in the "3 ... exd5" board as "Dream Match Alt3."

I believe this Presents the Possibility of introducing into this examination the utterly confusing Prospect of pieces moving between the different alternate boards.

Just for purposes of illustration;  I propose the following move for the White Knight's Side in an effort to codify my entirely "Arbitrary RuleSet for 4d Chess":  "4 Alt0Nd5xAlt3f6+"

In essence this will create two new discrete boards which I have labeled as "Dream Match Alt4" & "Dream Match Alt5."

If you find this Prospect agreeable we will now have in this Dream Existence SIX board positions of note.  Two of which, Alt1 & Alt2;  are identical to Alt0 or the original "Dream Match" at "White Knight's Side to Move 4":  or "Red Queen's Side to Move 4" (W4 & R4 for simplicity's sake?  Lordy!  HAH).

My crude attempt at depicting this provisionally notional situation (sans Boards Alt1&2 for the reasons described above) would be:

4dDreamMatch_W4_W4_R3_W4_W4.jpg

I doubt that this represents a "Wise Move" in the 4d Chess Provisional Ruleset (or even 5d-Chess should true "Time Travel" be introduced into the Ruleset as a further expansion/complication?).

Apogees for my rather klunky attempted description of what actually happens with a "4 Alt0Nd5xAlt3f6+" move, as I don't think/thunk the English language is properly equipped with a ruleset for an event of that type.

As a digression;  I believe Douglas Adams whimsically addressed this English language problem in one of his many books:  as I recall he proposed "will haven been" as a possible new verb-tense to deal with it, Nautical Shore?

I believe I have sufficiently muddied the pool water for you and WOTR on your shared IPCC Digital Rape Investigation.

With that in mind, hear Muzaks:


Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!"






Laser

Quote from: pate on November 10, 2022, 12:00:58 PMLazar,

In your quoted text above;  please find the graphical representation of "The Present" condition of the "Dream Match" possible pasts/futures that we are currently examining:  I have added in the "3 ... exd5" board as "Dream Match Alt3."

I believe this Presents the Possibility of introducing into this examination the utterly confusing Prospect of pieces moving between the different alternate boards.

Just for purposes of illustration;  I propose the following move for the White Knight's Side in an effort to codify my entirely "Arbitrary RuleSet for 4d Chess":  "4 Alt0Nd5xAlt3f6+"

In essence this will create two new discrete boards which I have labeled as "Dream Match Alt4" & "Dream Match Alt5."

If you find this Prospect agreeable we will now have in this Dream Existence SIX board positions of note.  Two of which, Alt1 & Alt2;  are identical to Alt0 or the original "Dream Match" at "White Knight's Side to Move 4":  or "Red Queen's Side to Move 4" (W4 & R4 for simplicity's sake?  Lordy!  HAH).

My crude attempt at depicting this provisionally notional situation (sans Boards Alt1&2 for the reasons described above) would be:

4dDreamMatch_W4_W4_R3_W4_W4.jpg

I doubt that this represents a "Wise Move" in the 4d Chess Provisional Ruleset (or even 5d-Chess should true "Time Travel" be introduced into the Ruleset as a further expansion/complication?).

Apogees for my rather klunky attempted description of what actually happens with a "4 Alt0Nd5xAlt3f6+" move, as I don't think/thunk the English language is properly equipped with a ruleset for an event of that type.

As a digression;  I believe Douglas Adams whimsically addressed this English language problem in one of his many books:  as I recall he proposed "will haven been" as a possible new verb-tense to deal with it, Nautical Shore?

I believe I have sufficiently muddied the pool water for you and WOTR on your shared IPCC Digital Rape Investigation.

As for Dream Match Alt3, the battlefield drama is stark:

His brother-in-arms, sacrificed for the cause, a lone knight squares off against the mad Queen.

4.Nf3


In Dream Match Alt4, the ➍ 0Nd5x3f6 move would have to arise in a spatiotemporal dimension outide of normal boardplay, so I would presume. And so White would have to respond as if this were now a normal 4th move, in this case 4.c3 .

This, in turn, would seemingly affect the position of subsequent additional dimensions.
And therefore, in Dream Match Alt5, after 4.c3 and 4 ... B moves (presumably and other than Bxc3+), Black would have to respond to ➍ 0Nd5x3f6 as if that was White's 5th move.

At least, this is what I can surmise for the moment. There may be more to this interdimensional chess than I have yet to imagine.

pate

Quote from: Laser on November 10, 2022, 11:58:12 PMAs for Dream Match Alt3, the battlefield drama is stark:

His brother-in-arms, sacrificed for the cause, a lone knight squares off against the mad Queen.

4.Nf3


In Dream Match Alt4, the ➍ 0Nd5x3f6 move would have to arise in a spatiotemporal dimension outide of normal boardplay, so I would presume. And so White would have to respond as if this were now a normal 4th move, in this case 4.c3 .

This, in turn, would seemingly affect the position of subsequent additional dimensions.
And therefore, in Dream Match Alt5, after 4.c3 and 4 ... B moves (presumably and other than Bxc3+), Black would have to respond to ➍ 0Nd5x3f6 as if that was White's 5th move.

At least, this is what I can surmise for the moment. There may be more to this interdimensional chess than I have yet to imagine.

I will leave the "4 Alt3N-f3" move for tomorrow, or another day on my Veteran's Day 5-Day Weekend.

As to my somewhat hasty portrayal of the Boards Alt4 & Alt5:  I noticed after I had posted those notional images that "4 Alt0Nd5xAlt3f6+" did not remove the Red Queen's Bishop "3 Alt0B-b4+" check of the White Knight's King.

I suppose, were this to be allowed, the game would end with the Red Queen's Side "4 ... Alt4Bb4 x White King" or "4 ... Alt5Bb4 x White King"et finis...

In short, I don't believe that "4 Alt0Nd5xAlt3f6+" would be a legal move under any Arbitrary 4d Chess Ruleset if this is what you mean by "outide normal boardplay"?

Now Tidal Forces are outside my ken:  perhaps WOTR's porpoises could come up with a way to work those into this 4d Chess Ruleset;  Nautical Shore?

Also, another ill considered choice on my part for that Inter-Dimensional Fourth Move by the White Knight was:  in addition to moving to another board;  he also gained an additional move on that board.

In effect giving the White Knight's side two moves in a row...

I must Ponder...

Hear, Muzaks:


Prosit!

-p


pate

Three Hundred Sixteen, FFS[/i] Five Day Veteran's Day Weekend, TFSSM"PLANK, DON'T RUN" : "SPITZ FIREDUST" : "METHUSULA PROGENY" : "MILD RAD MERINGUES" : "OVER ARCHON"
Quote from: Laser on November 10, 2022, 11:58:12 PM
Quote from: Game Thus Far, with Provisionally Proposed Additional Dimensions ordered by Date5dDreamMatchW15.jpg


... There may be more to this interdimensional chess than I have yet to imagine.

Indeed.

You might examine the image I inserted into your quoted text above.  I utilized the "BellGabeian Thyme Masheen" to examine all the Chess related posts contained within this thread and found (I believe) all possible moves not yet made that either of us had mentioned.

I also corrected "6 B-b5!B-g5!" on both Alt0 & Alt1, a minor typo that had unexpected brane-bending results!

I digress.

You will note I have indeed represented your Alt3 "4 N-f3" on the appropriate board, in addition to re-arranging the pattern of the boards into a Fibonaccian Spiral of sorts.

Due to spatial concerns, the current 2^4 layout would have necessarily expanded to 2^5 had I included room for all the discrete board positions indicated by the Neon Green Text.

Out of Discretion;  which is always the better part of Honor:  I Compressed the possibilities by their appearance in Post#(n) with the author parenthetically noted.

This seemed to make sense;  but could possibly be wrong:  I went ahead and did it anyway.

By way of Apogees for the Above;  hear, Muzaks:


Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!"

Laser

Quote from: pate on November 12, 2022, 02:19:13 PMIndeed.

You might examine the image I inserted into your quoted text above.  I utilized the "BellGabeian Thyme Masheen" to examine all the Chess related posts contained within this thread and found (I believe) all possible moves not yet made that either of us had mentioned.

I also corrected "6 B-b5!B-g5!" on both Alt0 & Alt1, a minor typo that had unexpected brane-bending results!

I digress.

You will note I have indeed represented your Alt3 "4 N-f3" on the appropriate board, in addition to re-arranging the pattern of the boards into a Fibonaccian Spiral of sorts.

Due to spatial concerns, the current 2^4 layout would have necessarily expanded to 2^5 had I included room for all the discrete board positions indicated by the Neon Green Text.

Out of Discretion;  which is always the better part of Honor:  I Compressed the possibilities by their appearance in Post#(n) with the author parenthetically noted.

This seemed to make sense;  but could possibly be wrong:  I went ahead and did it anyway.

[/s]

The DMA universe appears to be both evolving and converging.



DMA4   3.Nf3       
DMA5   4.Nxf6+     
DMA6   4. ... Nc6           5.Nxc6 if 5. ... bxc6 then 6.Nf3     
             4. ... a6              5.Nf3 
DMA7   7. ... a5/a6/Nc6  8.g4   if 8. ... Qxg4 then Rg1
             7. ... Qe4            8.e3
DMA8   9.Nh4
DMA9  10.Nh4
DMA10 12.f3
             13.f3

Dream Match Alt11 is something of a nightmare bad trip.
I was too unnerved to extrapolate any good sense.

DMA0  16.Qxd4
DMA1  ...........................................



pate

Three Hundred Seventeen, FFS Five Day Veteran's Day Weekend, TFFSM
"TRIUMVIRATE ARCH" : "WIDELY TREAD MACHINES" : "JEWELED ALIEN"
Quote from: Laser on November 13, 2022, 12:27:24 AMThe DMA universe appears to be both evolving and converging.

Quote from: Game Thus Far, 15 discrete dimensions5dDreamMatchW16_Alt0_Alt14.jpg

DMA4  3.Nf3     
DMA5  4.Nxf6+   
DMA6  4. ... Nc6          5.Nxc6 if 5. ... bxc6 then 6.Nf3     
            4. ... a6              5.Nf3 
DMA7  7. ... a5/a6/Nc6  8.g4  if 8. ... Qxg4 then Rg1
            7. ... Qe4            8.e3
DMA8  9.Nh4
DMA9  10.Nh4
DMA10 12.f3
            13.f3

Dream Match Alt11 is something of a nightmare bad trip.
I was too unnerved to extrapolate any good sense.

DMA0  16.Qxd4
DMA1  ..........................................

IPCC Lazar,

I apologize for the nightmarish quality of the Alternate Eleventh Dimension;  apparently there was a typo when coding it:  so I have moved it to the Alternate Nineteenth Dimension.

Perhaps in a similar manner your DMA10 confused the heck out of me;  I have taken the liberty of placing that request of yours into the Alternate Eighteenth Dimension:  Do note that I believe I solved half of that perplexing request and placed my estimation of it in the Alternate Fourteenth Dimension.

You may be interested in the InfoGraphic I have laboriously created today & carefully inserted into your quoted text above.  Due to size limitations, I again Compressed the information contained therein and hopefully it is legible when "embiggened."

You will note that the Alternate Nineteen-point-Fifth Dimension is not present, as it is difficult to model that one in 2d space.


Also, you may note that due to another of my coding errors some amusing unintended Red Pawn Moves have created Alternate Dimensions Seven and Nine.  You may note that I attempt to correct that error in Proposed Alternate Dimensions Sixteen and Seventeen.

As you can imagine, the rendering of 15 discrete dimensions in 2d space is rather thyme consuming:  I would consider it a Personal Favor if you could limit your requests for the addition of more Alternate Dimensions to something approaching the first or second Prime Number per day!  Or even Weak?

To briefly digress:  I am beginning to find both characters of your "Dream Match" to be quite tiresome... 

After a day spent creating 11 additional discrete Alternate Dimensions, I find I am too exhausted to even attempt the contemplation of a move on even the Relativistically Simple "Dream Match Alt0" plane of existence...

I believe the following Muzaks, hear:


...sums it up nicely:  I must create a new entry for the Book of Laughter for that one;  Apogees!

In any case:

Thank you in Advance!  It is an honor to serve.

pate/K_dubb 2024
"pate always steps up to the plate!"


Laser

Quote from: pate on November 13, 2022, 07:43:35 PMI apologize for the nightmarish quality of the Alternate Eleventh Dimension;  apparently there was a typo when coding it:  so I have moved it to the Alternate Nineteenth Dimension.

Perhaps in a similar manner your DMA10 confused the heck out of me;  I have taken the liberty of placing that request of yours into the Alternate Eighteenth Dimension:  Do note that I believe I solved half of that perplexing request and placed my estimation of it in the Alternate Fourteenth Dimension.

You may be interested in the InfoGraphic I have laboriously created today & carefully inserted into your quoted text above.  Due to size limitations, I again Compressed the information contained therein and hopefully it is legible when "embiggened."

You will note that the Alternate Nineteen-point-Fifth Dimension is not present, as it is difficult to model that one in 2d space.

Also, you may note that due to another of my coding errors some amusing unintended Red Pawn Moves have created Alternate Dimensions Seven and Nine.  You may note that I attempt to correct that error in Proposed Alternate Dimensions Sixteen and Seventeen.

As you can imagine, the rendering of 15 discrete dimensions in 2d space is rather thyme consuming:  I would consider it a Personal Favor if you could limit your requests for the addition of more Alternate Dimensions to something approaching the first or second Prime Number per day!  Or even Weak?

To briefly digress:  I am beginning to find both characters of your "Dream Match" to be quite tiresome... 

After a day spent creating 11 additional discrete Alternate Dimensions, I find I am too exhausted to even attempt the contemplation of a move on even the Relativistically Simple "Dream Match Alt0" plane of existence...


One possible solution out of this tedious distortion would be to thematically simplify back to the timeline of Dream Match Alt1. Discard the multiple diversions and arrive agreeably at the Great Convergence. Hence ...

DMA12  Not  9.Nh4 but  9.Bf4
DMA13  Not 10.Nh4 but 10.Bf4
DMA14  Not 12.f3  but 12.Rxg5

DMA1  if  7. ... Na6 then 8.Nh4

            if 12. ... Rh5 then f3



We are creating reality, not battling it.

pate

Three Hundred Eighteen, FFS Five Day Veteran's Day Weekend, TFSSM"WIDLEY READ MERINGUES"
Quote from: Laser on November 14, 2022, 01:22:46 AMOne possible solution out of this tedious distortion would be to thematically simplify back to the timeline of Dream Match Alt1. Discard the multiple diversions and arrive agreeably at the Great Convergence. Hence ...

DMA12  Not  9.Nh4 but  9.Bf4

The above would become "Dream Match Alt15"

Quote from: Laser on November 14, 2022, 01:22:46 AMDMA13  Not 10.Nh4 but 10.Bf4

The above would become "Dream Match Alt16"

Quote from: Laser on November 14, 2022, 01:22:46 AMDMA14  Not 12.f3  but 12.Rxg5

The above represents the board position of "Dream Match Alt1" at Red Queen's Side to Move 12 and is thus already an extant board position.

Quote from: Laser on November 14, 2022, 01:22:46 AMDMA1  if  7. ... Na6 then 8.Nh4

            if 12. ... Rh5 then f3

The above (if I am reading your intent correctly) would become "Dream Match Alt17" Where:

Quote from: Game Thus Far, Alternate Dimension 17

  White    Red
d4        e6
N-c3      Q-f6
N-d5!    B-b4+
Nxb4      d5
N-f3      b6
B-g5!    Q-f5
Q-d2      N-a6
N-h4      Qxg4
R-g1!    Q-e4
B-f4      g6
N-g5!    hxg5
Rxg5      R-h5
f3        ...

Red Queen's Side to Move

Quote from: Laser on November 14, 2022, 01:22:46 AMWe are creating reality, not battling it.


Indeed.

I will not be creating Additional Realities today, even though Alt 15 & Alt 16 would be relatively simple.  Your proposed 17th Dimension would require quite a bit of construction, I simply haven't the thyme today to do so.

I do appreciate your limiting the proposed additional dimensions to the second prime;  although I have a personal disagreement with what that is commonly held to be:  I have a completely unacceptable theory which would require the revision of Prime Number Theory to bring it more in line with what is observed in Quantum States at the sub-Atomic level (to include Quarks &c).

This would be a rather long digression should I engage in it and might approach Stumpy Dissertation Levels, or at minimum a rather cumbersome and difficult to prove Thesis;  in any case:  I digress...

To get back to the subject at hand, this multi-dimensional "Dream Match":  It seems to me that there are now a sufficient number of boards that the possibility of Travel between them is even more likely.

I believe, in order to accomplish this, the codification of a RuleSet for this might be helpful.



----------

I think the first Natural Law might be that a board cannot exist if both Kings are not present;  were one absent there would be no territorial dispute to settle.  Thus, the travel of Kings between boards would be prohibited.

It is amusing, however to contemplate a dimension that is utterly crammed with Kings from both sides and no other pieces, I imagine this would result in a "Stalemate" as Kings may not directly attack each other...  I am tempted to waste thyme modeling such an improbable situation, HAH!

----------

What are the rules for the rest of the pieces concerning "Travel" between boards?

Do they, in effect, get TWO moves by first moving to the same (x,y) square THEN proceeding to move on the new board as normal?

Is movement of that type restricted by obstructions on both the board of origin and the destination board?

Knights have no obstructions to movement by other pieces, and in certain cases The Pawn's first move of either 1 or 2 spaces, and the ability of Pawns to take opposing Pawns "en passant."  Will the Knight and/or Pawn have some special rule-set on movement?

Perhaps these TWO moves generated by potential movement between boards will only be allowed if it results in the CAPTURE of an enemy piece?

If that is not possible, the the "Traveling Piece" is restricted to its (x,y) position from/on the originating board?

----------

What of the "Winning Conditions" for the boards?

Say that one side manages to achieve "Checkmate" on Board Alt(n) Move #i, but there exists or CAN exist other Boards the game has progressed to some point where Move#(i sub n) < i.  On one of those boards there exists the chance that a "Checkmate" from the opposing side might be achieved.

^^^Hopefully, THAT statement is conceivable as I describe it rather than confusing^^^

Using "Highlander" Dimensional Travel rules "There Can Be Only ONE!" which I suppose depends on what is considered canon in that Universe, I digress...

----------

In the interests of brevity, I think the consideration of the above/below Three questions on a 4d/5d Chess Ruleset might be in order before creating additional Alternate Dream Match positions:

1.  Can Kings "Travel" between Boards?
2.  What are the rules governing "Travel" between Boards, are there "Special Cases?"
3.  How does one "Win/Lose/Stalemate" with a sense of finality when multiple Boards are considered to be the scope of The Game?

On that note; Hear, Muzaks:



Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!
"

Laser

Quote from: pate on November 14, 2022, 11:36:36 AMI will not be creating Additional Realities today, even though Alt 15 & Alt 16 would be relatively simple.  Your proposed 17th Dimension would require quite a bit of construction, I simply haven't the thyme today to do so.

I do appreciate your limiting the proposed additional dimensions to the second prime;  although I have a personal disagreement with what that is commonly held to be:  I have a completely unacceptable theory which would require the revision of Prime Number Theory to bring it more in line with what is observed in Quantum States at the sub-Atomic level (to include Quarks &c).

This would be a rather long digression should I engage in it and might approach Stumpy Dissertation Levels, or at minimum a rather cumbersome and difficult to prove Thesis;  in any case:  I digress...

To get back to the subject at hand, this multi-dimensional "Dream Match":  It seems to me that there are now a sufficient number of boards that the possibility of Travel between them is even more likely.


I believe, in order to accomplish this, the codification of a RuleSet for this might be helpful.



----------

I think the first Natural Law might be that a board cannot exist if both Kings are not present;  were one absent there would be no territorial dispute to settle.  Thus, the travel of Kings between boards would be prohibited.

It is amusing, however to contemplate a dimension that is utterly crammed with Kings from both sides and no other pieces, I imagine this would result in a "Stalemate" as Kings may not directly attack each other...  I am tempted to waste thyme modeling such an improbable situation, HAH!

----------

What are the rules for the rest of the pieces concerning "Travel" between boards?

Do they, in effect, get TWO moves by first moving to the same (x,y) square THEN proceeding to move on the new board as normal?

Is movement of that type restricted by obstructions on both the board of origin and the destination board?

Knights have no obstructions to movement by other pieces, and in certain cases The Pawn's first move of either 1 or 2 spaces, and the ability of Pawns to take opposing Pawns "en passant."  Will the Knight and/or Pawn have some special rule-set on movement?

Perhaps these TWO moves generated by potential movement between boards will only be allowed if it results in the CAPTURE of an enemy piece?

If that is not possible, the the "Traveling Piece" is restricted to its (x,y) position from/on the originating board?

----------

What of the "Winning Conditions" for the boards?

Say that one side manages to achieve "Checkmate" on Board Alt(n) Move #i, but there exists or CAN exist other Boards the game has progressed to some point where Move#(i sub n) < i.  On one of those boards there exists the chance that a "Checkmate" from the opposing side might be achieved.

^^^Hopefully, THAT statement is conceivable as I describe it rather than confusing^^^

Using "Highlander" Dimensional Travel rules "There Can Be Only ONE!" which I suppose depends on what is considered canon in that Universe, I digress...

----------

In the interests of brevity, I think the consideration of the above/below Three questions on a 4d/5d Chess Ruleset might be in order before creating additional Alternate Dream Match positions:

1.  Can Kings "Travel" between Boards?
2.  What are the rules governing "Travel" between Boards, are there "Special Cases?"
3.  How does one "Win/Lose/Stalemate" with a sense of finality when multiple Boards are considered to be the scope of The Game?




There is really no need from my point of view to construct or manifest  an alternate dimension/portal for each and every sub-variation. That appears to be too much of an arduous and arcane task.

Portable Game Notation (PGN) is the standard method for recording games of chess via text AFAIC. Thusly,

Quote1.d4 e6 2.Nc3 Qf6 3.Nd5 Bb4 4.Nxb4 d5 5.Nf3 b6 6.Bg5 Qf5 7.Qd2 h6 8.g4 Qxg4 9.Rg1 Qe4 10. Bf4 g6 11.Ng5 hxg5 12.Rxg5 Rh5 13.f3



The Rules and Platitudes of a multi-dimensional play space may require some additional meditation and obeisance to Caïssa, the Goddess of Chess. And so I will leave this for another day.

QuoteIn sleep, what dreams may come?


pate

Three Hundred Nineteen, Terrible Tuesday"PLANK, DON'T RUN" : "RIDLEY READ HARANGUES" : "METHUSULA PROGENY"
Quote from: Laser on November 14, 2022, 11:46:37 PM
Quote from: Game @ Red Queen's Side to Move 135dDreamMatchW13.jpg

There is really no need from my point of view to construct or manifest  an alternate dimension/portal for each and every sub-variation. That appears to be too much of an arduous and arcane task.

Portable Game Notation (PGN) is the standard method for recording games of chess via text AFAIC. Thusly,

Quote1.d4 e6 2.Nc3 Qf6 3.Nd5 Bb4 4.Nxb4 d5 5.Nf3 b6 6.Bg5 Qf5 7.Qd2 h6 8.g4 Qxg4 9.Rg1 Qe4 10. Bf4 g6 11.Ng5 hxg5 12.Rxg5 Rh5 13.f3



The Rules and Platitudes of a multi-dimensional play space may require some additional meditation and obeisance to Caïssa, the Goddess of Chess. And so I will leave this for another day.



----------


IPCC Lazar,

I have taken your indicated moves...

Quote from: Laser on November 14, 2022, 01:22:46 AMDMA1  if  7. ... Na6 then 8.Nh4

            if 12. ... Rh5 then f3


...and created (somewhat) Alternate Dimension 17;  to be honest I have only modeled the positions at "13 Red Queen's Side to Move" & "9 Red Queen's Side to Move":  The former may be found above in the first set of your quoted text, and the latter below.

5dDreamMatchW9.jpg

You may note that several of the different dimensions are not apparent in the two images;  I have elected to portray these two positions as they are seen from their respective points in thyme:  some of the other boards do not yet exist (have not progressed to "Move 9 ..." or "Move 13 ...") or the positions on the other boards have not yet diverged from the positions shown.

The Blue text in both images should be identical, and indicates at which point from the "Benchmark" or "Dream Match Alt0" the respective board diverges.

The Large Red or White text directly above the Blue text indicates which side is to move, or the furthest progression of that particular board.

The Green text indicates boards that I have not yet modeled;  I have included the moves in the appropriate area for each dimension:  Apogees for the sad state of both Proposed "Dream Match Alt20" & "Dream Match Alt21."

They seem to be be overlapping adjacent Dimensions; which might cause a fuss:  Nautical SHore?

Your:

Quote1.d4 e6 2.Nc3 Qf6 3.Nd5 Bb4 4.Nxb4 d5 5.Nf3 b6 6.Bg5 Qf5 7.Qd2 h6 8.g4 Qxg4 9.Rg1 Qe4 10. Bf4 g6 11.Ng5 hxg5 12.Rxg5 Rh5 13.f3

I have provisionally located at the position of "Dream Match Alt24" as I have not formally modeled it yet.

---------

In any case, I want to congratulate you on your "Dream Match Alt17" scenario!  Although, I have not had the time to figure out how the extra pieces got there;  nor from whence they came:  I believe we have at last arrived at some real Interdimensional Travel between the boards.

In short, it appears that in Alt17 moves 11 & 12 involve inter-boardian travels by both sides

First a White Knight pops into existence at g5;
then a Red Pawn from another dimension on the h-file captures the White intruder;
next a White Rook materializes from somewhere to capture the errant Red soldier;
followed by a Red Rook who threatens both the intruding White Rook and the native White Knight!

It is unknown to me at this point if the Red Pawn manages his defeat of the White Knight via "En Passant" or not:  I somehow doubt that as usually this only involves pawns in standard chess;  I digress.

It is also unknown to me if any of those moves are legal ones;  there might have to be progress from other boards where the pieces originate as they would only be able to arrive from the "10 White to Move," "10 Red to Move," "11 White to Move," and "11 Red to Move" positions on some other board(s).

I will refrain from making a Red Queen's Side move on "Dream Match Alt17" until the legalities are sorted out under the agreed upon 4/5d Chess Ruleset;  you are free to do so on the Red Queen's behalf if you wish:  I would urge you to be cautious should you so choose...

Those aforementioned pieces had to come from somewhere;  one or more dimensions are missing:  A White Knight, A White Rook, A Red Pawn and A Red Rook.  Additionally: The White Knight and Red Pawn are both out of play across ALL dimensions where we may add them to the "Lost Pieces Pile" which is probably getting rather large...

I really find it fascinating that you have chosen to use 4/5d Chess to assist you in your Investigation:   It does seem to be a way to keep track of the narrative shifts and how recollection of past events changes through the passage of time;  I must admit that at first I was confused by this approach which now begins to make sense.

Well done, sir.  You have earned a Plum, a place at the Banquet Table, and very probably a Place in History!

On that note, hear Muzak:


Thank you in Advance!  It is an honor to serve.

pate/K_Dubb 2024
"pate always steps up to the plate!"

pate

I have found a way to make "Dream Match Alt17" to work which shouldn't violate any notional 4/5d Chess Ruleset:

Alt16  10 ... The Red Queen's Side on "Dream Match Alt 16" must be persuaded to make a move that does not put the White Knight's King in check, and does not remove the White Knight at f3 from the board.

Alt16  11 Nf3-->Alt17g4       =  N-g5?!?

Alt1/0  11 ... h6-x-Alt17g5    =  hxg5?!?

Alt1/0  12 Rg5-x-Alt17g5      =  Rxg5?!?

Alt0/14  12 ... Rh8-->Alt17h5 =  R-h5?!?

The above shenanigans will mean that "Dream Match Alts 18,19,20, and 21" will need to be created to reflect those pieces no longer being present on their respective boards of origin.

Alternatively, you could provide a list of moves for the board of origin that ends the game in checkmate or stalemate.

Here is what I have in my notes for the Up-to-Date status of the board of origin:

Quote from: Game Thus FarDreamMatchw16.jpg


Hear, Muzaks:


If the above Muzaks is REM, I do not like it.  If the above Muzaks is U2, I think they sound like REM.

Nautical SHore, HAH!

-p

Laser

Quote from: pate on November 14, 2022, 11:36:36 AMTo get back to the subject at hand, this multi-dimensional "Dream Match":  It seems to me that there are now a sufficient number of boards that the possibility of Travel between them is even more likely.

I believe, in order to accomplish this, the codification of a RuleSet for this might be helpful.


There appears to be a long and established imaginarium with respect to the world of multidimensional chess. One of the earliest proposals being Kubikschach (German for Cube Chess) in 1851 (!) by Kieseritzky.




One of Kieseritzky's most interesting games actually bears a faint resemblance to the current Dream Match.




Today, there are multitudes of variants up to perhaps the most demanding, 5D Chess With Multiverse Time Travel
.



pate

Quote from: Laser on November 16, 2022, 03:46:10 AMThere appears to be a long and established imaginarium with respect to the world of multidimensional chess. One of the earliest proposals being Kubikschach (German for Cube Chess) in 1851 (!) by Kieseritzky.




One of Kieseritzky's most interesting games actually bears a faint resemblance to the current Dream Match.




Today, there are multitudes of variants up to perhaps the most demanding, 5D Chess With Multiverse Time Travel
.



IPCC Lazar,

I think we may discard Kieseritzky's Kubikschach option as we have greater than 8 boards in play, and far more pieces than the standard 32.

As to Kieseritzky's Standard Chess match with the interesting checkmate, you only need to pick one of the 17 board positions (Alt17 - the 18th board is not an option for obvious reasons), discard the rest, and that game may proceed to the end.  I would go with the original one that stands at the "Dream Match Alt0 16 ... Red to Move" position.

5D Chess With Multiverse Time Travel is an interesting variation, although I find I have always had an objection to the way "Time Travel" is implemented in it.  I don't know how accurate https://5d-chess.fandom.com/wiki/Tutorial is in regards to the actual rules for the game, but we can use it as a reference point at least.  I also take issue with the ability of the Kings to be present on various boards, not present at all on others, and their ability to put one another in check.  Granted;  the Ruleset I have vaguely in mind is similar to that one:  but differs somewhat mechanically.  We would need to agree on some sort of different but similar Ruleset for that one.

The Star Trek Tri-D Chess board does not at all match the 18 alternate boards in configuration;  nor in number of pieces present:  so I think we can safely disregard that option.

I believe the above distills down to two options:

1. Normal 2D Chess Rules (pick a board)

-or-

2. Decide upon a common Ruleset for 4d/5d Chess that we both find agreeable.

Of those two options, the second might be marketable if trademarked which could help the MAPA KamPain Coofers (less my standard 25% cut for the Big Dog Hanz II).

Hear, Muzaks:


-p


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