Played the hd remaster of Snake Eater, and it's pretty excellent. Managed to get most of the outfits too.
Black facepaint... I forget what it did. But I think I used Spirit Camo in order to get Raikov and stash him into the locker. I think brown facepaint increased oxygen level for underwater swimming... or was that green... I can't remember. I do know that the zombie paint was my favorite.
Volgin and Raikov were gay lovers. If you watch the bonus vids on the PS2's MGS3 Subsistance disc, there are a lot of funny videos with gags and inside jokes. Did they put the Secret Theater mode into the HD collection? In one video, Raiden (from MGS2) time travels into scenes from Snake Eater and creates time paradoxes. At one point Colonel Volgin thinks he is Raikov (because his face is identical) and attempts to rape him.
And not meaning to be cruel in showing you this, but Konami is not focusing on proper games anymore. Just pachinko machines:
I just viewed this but am not sure exactly what I just watched. Is this promo for the JP version of HD Snake Eater? And what are Pachinko machines? Are they networked arcade cabinets like the ones they still do in Japan? The superimposed transparency resembles multiplayer cabinet or something.
I think Konami are going to crash the ship into the mountain. I suspect they already have. And Hideo Kojima left Konami a year or 2 ago. I think MGS is finished. The reviews for the last 2 "MGS" games were poor. The hack n slash with Raiden and the other recent not-Solid spinoff are such a niche offshoot that I don't know if they are even candidates.
I haven't followed much the past 5 or so years but it looks like the entire series has been beaten into the ground and the Konami/Kojima split is the cherry topping. Fans seem to be very displeased with MGS5, and MGS4 had already alienated people. I didn't play Guns of the Patriots but it's hard to ignore the negative feedback that game had. MGSforums was loaded with user criticism for many years and still is, and it's been going on a full 10 years since MGS4/PS3 and people are still bitter about that. It's like it was the turning point where a great thing started to go downhill. I don't know though, I haven't kept up with the series in a long time and haven't played any of the above, but people are not enthusiastic about any of the above MGS related games.
I couldn't finish Portable Ops because my attention span couldn't do it. But I played the MPO+ online mode and ranked very high and got a million headshots and earned a rank that only a hacker would have. I enjoyed MPO+ online, but the original core MPO and it's online mode sucked shit compared to the enhanced MPO+ suppliment. As a campaign, I was bored shitless through and through. It pains me to say that.
With Peace Walker, my PSP died early into the game and I aborted it with intention on restarting from scratch at some point at a later date, but that was 2 years ago now and still have yet to give it a proper playthrough. In general I had a hard time following that game too... Just way too much reading involved, and I am not a fan of that sketchy style of artwork. The crosshairs on the screen was the silliest fucking thing I had ever seen in a MGS game up until that point. I am almost scared to play any other MGS games at this point. I suspect MGS went the same direction as Star Wars, Terminator, or any series that used to have integrity but turned into silly franchised nonsense with a team of underachieving megalomaniac writers.
MGS3 was Snake Eater right? Loved that game too. The boss battle where you have to sneak up on that old sniper dude was one of my fave moments in any game, such a suspenseful challenge - and then I stole his bitchin rifle too lol! The backstory was so cool even if I didn't understand all of it, not uncommon for Metal Gear games though. MGS2 also had some very neat elements, but like others I was like "Where'd Snake go, and who's this blonde guy I'm supposed to be playing?" Great stealth gameplay though, and graphics for the time.
THE END.. And his parrot... In an earlier scene in the game, you have the opportunity to blow his head off while he is in his wheelchair. I think he requires 2 headshots and if you miss one he gets cropped out and escapes quickly and the door closes behind him. If you do this I believe that his boss battle is replaced with the Ocelot unit in that one part of the jungle later on. I could be wrong but do know that I have killed him on the dock down by the river. It's possible that you don't get his weapon though. It's like the fake death pill in the prison cell. You aren't supposed to use that pill to lure Johnny into the cell, but haven't figured out how to escape the cell any other way. Back to the END, the battle with him was fun. That poisonous bolt that he would shoot, then you'd have to dig it out with a fork or whatever, otherwise you loose consciousness. Of all of the battles in that game, this might be the truest in terms of the stealth concept as well as utilizing the camo index. Later on during THE SORROW, you can see a ghost of him with his parrot saying "grandpa! grandpa!"
Also if you pause the game mid battle, or maybe save the game mid-battle then turn off console for X amount of clock/calendar time, The End dies of old age. It's possible you will not get the Mosin Nagant if you do this. I forget how to accomplish that, but Snake Eater has a ton of easter eggs like that. Even repeatedly calling people changes dialog.
With MGS2, The Raiden thing grew on me as I played through the first time. But it's almost like that character was designed to be hated, as if Raiden was the New Coke of MGS. I thought the game was so well done, that I looked past all of that. The first time I played it I was wondering when Snake would be back. I enjoyed exploring Big Shell though, and the boss battles were fun, although I don't know if I liked the villains in Sons of Liberty as much as I did the ones from MGS3. The original ending to MGS2 was to include the destruction of WTC and the game had to be tweaked at the last minute, as the story takes place later in the 2000s. I am not sure if the Solidus battle on the roof of Federal Hall was originally planned or this was part of the redo. I thought it was extremely weird to end the game in Manhattan like that, but then again that's where the story began -- With a false flag terrorism event. Tell me Hideo isn't an insider like Lucas and Speilberg and all these privvy people.
The game had shattering glass, shootable TVs, cold/flu... etc... different boxes with different purposes... Even shooting the birds was fun, call Rose after shooting seagulls and see what happens. Or call her while standing at a urinal. The easter eggs were all over the place. Playability in the game was much improved from the first MGS. I never did collect all of the dog tags though, there were always 2 or 3 that I could not get for some reason.